![]() ![]() Handgonne man - Overwhelm + Fearsome spreading:īelow is the first try handgonne man. ![]() But with the help of Relentless, he can still Overwhelm well.īelow is another common archer build with Dodge. This farmer has better attributes but no talent in initiative. Once his armor has been all stripped, he will retreat until enemy rangers get controlled. He gets a lot of range hits, armor is often gone, but usually he can finish battle safely without injury. This poacher has very bad luck with rdef and has only 2 rdef at level 11. Once half head duration or all body duration is gone, it's time to retreat. Brothers will get more range hits if they are not targeting enemy ranger (if so then enemy rangers get Overwhem debuff and no worry), but the hp dropping is predictable. But Footwork helps a lot with melee attack and Nimble makes range attack is not that deadly. It looks like a little less defensive without Colossus and Dodge. So at the end he holds a sword and shield and equips medium armor as a dedicated tank.Īrcher - Overwhelm:This is the balanced one. P.S.: ADRENALINE is NO MORE useful for tanks as it costs 1 AP (so it breaks previous powerful Adrenaline + Recover Cycle).īelow brother is met in mid-game, who has very good melee defense (39) but not enough good fatigue (116) and melee attack (74). As that's early game, I pick COLOSSUS directly to make him live longer and at the end he make it through into late game! LONE WOLF can also be useful.īelow brother is met in early game, who has good melee defense(35) but not enough good fatigue (122), melee attatck (72). RIPOSTE with very high mdef can be powerful (40 base mdef + 25 from Heater shield). And to form a decent spearwall line, usually only 4 brothers are needed. Spearwall + backline polearm / ranger is one classic powerful strategy against most opponents including chosen. Use sword (+10% hit chance, RIPOSTE) or spear( +20% hit chance, SPEARWALL). TO_DO Lorekeeper, Blade dancer, Tournamentĭedicated TankChoose some brothers with very high melee defense (around 40) do this job.(PS: there is no need to keep conqueror's armor intact, it will be given as loot even if his armor is destroyed, it's special.) Warscythe users with overwhelm and mushroom help Thus, 10 frontline + 2 backline, or 6 frontline + 4 tough backline + 2 backline is recommended. More details in A compressive guide to Krakens (Spoiler ahead) by Nikolaiģ-row formation with sergeant, ranger(optional) or other weak backline in middle is recommended. Otherwise, he will keep jumping around and most of brothers will keep chasing without attack. ![]() Stagger, daze users will help a lot to bring down his speed thus allow brothers touch and hit him. Resolve necklace, Protective Runes and Sigils help Rotation, footwork, indomitable help a lot ĭisarm, stun can be still useful even facing resilient Ĭonstant spearwall + net is another strategy. In later sections, various builds will be discussed to achieve an all-around company.īattle Brothers Wiki In addition, it will be much helpful to have some brothers who can overwhelm, disarm, stun, daze, injury, fear, stagger, knock back, throw net and other powerful tricks.Īlso, it will be much safer and convenient to have some or most brothers with rotation or footwork, some brothers can use indomitable. They consist of 2 or 3 tiles melee weapon users, sergeant, archer, crossbow man, thrower. Some of them use melee weapon, some of them use range weapon, some of them use both. Some of them can bear temporary melee damage. They consist of various two-handed melee weapon users, one-handed melee weapon users with or without shield.Īll backline brothers can bear some range damage. Some or most of them are good at damaging. Common Company CompositionA common composition of 12 brothers fighting company is like 6 frontline and 6 backline.Īll frontline brothers can bear both melee and range damage. ![]()
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